Sunday 28 March 2010

Hunting in Final Fantasy XII

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| : Rank I : |
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*RED AND ROTTEN IN THE DESERT*
-Rogue Tomato-

:Tomaj, Rabanastre/The Sandsea
:Dalmasca Estersand
:Level 5+
:300 Gil, 2 Potions, 1 Teleport Stone

This is the first hunt of the game and isn't too hard. As soon as
you enter the Estersand from Rabanastre, head forward. He should be on
a cliff. Attack him, and he'll jump off the cliff. Just follow and kill him.
Return to Tomaj for your reward.


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*WOLF IN THE WASTE*
-Thextera-

:Ghastly, Rabanastre/The Sandsea
:Dalmasca Westersand/Galtea Downs
:Level 5+
:500 Gil, 1 Headguard, 1 Teleport Stone

Thextera is a large wolf creature, rainbow colored. Look around a cliff
in the proper Westersand area for him. Just focus your attacks and he
should go down quickly.
Note: after you kill him, speak to Ghastly a few times. This will
unlock the Hunter's Grimoire, a special Bazaar item. Purchase it for
18000 Gil. Once had, all monsters of a certain type will forever
drop more rare items.

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*DALMASCA'S DESERT BLOOM*
-Flowering Cactoid-

:Dantro, Dalmasca Estersand/Outpost
:Dalmasca Estersand/Yardang Labyrinth
:Level 10+
:500 Gil, 10 Potions, 1 Flower

The Cactoid is around the Yardang Labyrinth. He likes to run away from you,
so be prepared to give chase. Also, kill the wolves around here, as they'll
just annoy you. Cast Slow on the Cactoid if you have it, and focus attacks.
Once dead, return to Dantro. When you have the Flower, you can engage
in a special sidequest for the Barheim Key. If you want a head start,
give the flower to Dantro's wife, who is far North in the Estersand in the
South Bank Village.

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*WATERWAY HAUNTING*
-Wraith-

:Milha, Rabanastre, Lowtown/North Sprawl
:Rabanastre Lowtown/Garamsythe Waterway (near entrance from Lowtown)
:Level 12+
:500 Gil, 1 Ether, 1 Gauntlets

The Wraith is found in the middle of the Waterway, where you began
the game. If you're not properly leveled, he can destroy your party
quickly. He uses Doom, so be prepared to revive if the battle lasts
that long. Just keep attacking to defeat him.

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*MARAUDER IN THE MINES*
-Nidhogg-

:Aekom, Bhujerba/Lhusu Square
:Lhusu Mines/Transitway 1
:Level 20+
:600 Gil, 1 Rose Corsage, 1 Balaclava, 1 Great Serpentskin

This Hunt also ties in to the Barheim Key quest (see Flowering Cactiod
hunt). Anyway, you'll find the Nidhogg in Transitway 1, right infront of
the fork. He can be deadly, so have Protect on your party and keep
Raise and potions ready to go. He's weak to Fire, so cast Fire spells
or Fira if you have it yet. Blinding works well also.

Once you kill him
and get the Great Serpentskin from Aekom, bring this to Dantro's Wife in
Dalmasca Estersand/South Bank Village if youre doing the Barheim Key quest.
With this item in hand, the extra rewards you get at the end of the quest
are accessible.

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..Clan Hunt..
*LITTLE LOVE ON THE BIG PLAINS*
-Cluckatrice-

:Dania, Giza Plains/Nomad Village (Dry season only)
:Giza Plains/North Bank
:Level 15+
:1000 Gil, 1 Jackboots, 1 Rainbow Egg

When you accept this and enter the North Bank, kill
all other monsters. Exit and reenter the area. Then you should see a
Chickatrice and the Cluckatrice come out. There will be a bunch of
Chickatrice, all who are weak to Thunder. Cast Thundara over and over.
With the Chickatrice dead, its much easier to kill the Cluckatrice who
should go down quickly.

The Rainbow Egg loot can be sold at any merchant to give the Hi-Potion Pack
Bazaar good. It gives 10 Hi-Potions for 1111 Gil.

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..Clan Hunt..
*THE CRY OF ITS POWER*
-Rocktoise-

:Pilika, Bhujerba/Khus Skygrounds
:Lhusu Mines/Site 2
:Level 22+
:1200 Gil, 2 Hi-Potions, 1 Heavy Coat

Pilika is a moogle friend of Montblanc, found in the area where all the
people hang out in Bhujerba. This is a pet gone wrong, found deep in
the Lhusu Mines. Once you find Rocktoise, make sure everyone is
Protected and he is Blinded. He will be hitting for a lot of damage,
and he has a lot of HP. Bring out your best attackers, and have someone
constantly reviving those who die.





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| IIIb: Rank II |
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*A SCREAM FROM THE SKY*
-Wyvern Lord-

:Sherral, Rabanastre/Weapon Shop
:Nam-Yensa Sandsea/Simoon Bluff
:Level 25+
:1000 Gil, 1 Longbow, 1 Shell Shield

The Wyvern Lord is a very powerful opponent. Plus, he's Flying,
so your Swords, Daggers, and melee weapons wont do anything. Blind
him immediately, and have out Bows, Guns, and Magick users.
He goes down eventually - you can even use Mist chains if you want.
Remember to steal a Wyvern Wing from him. 2 of these, 2 Yensa Fins,
and a Salamand Halycon loot can be sold to a merchant to unlock
the Arcturus gun Bazaar item.

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*A RING IN THE RAIN*
-Croakadile-

:Sadeen, Giza Plains/Nomad Village (The strange guy outside the Cockatrice
corral during the Rains)
:Giza Plains/Starfall Field (Rains only)
:Level 25+
:1200 Gil, 1 Snake Rod, 1 Teleport Stone

This enemy is pretty easy and will appear only during the Rain season.
Defeat him as we haev been doing.

With the Ring you receive, wait until the Dry seasons and return to
Giza Plains/Nomad Village. Give it to the lady sitting down infront of the
big tent, who accepts it, but gives no reward. Then return here during
the Rains and talk to Sadeen again. He disappears. Very sad. I still
dont know what this does for us.

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*THE DEAD OUGHT SLEEP FOREVER*
-Ixtab-

:High-Chief Zayalu, Jahara/The Elderknoll
:Henne Mines/Phase 1 Shaft
:Level 25+
:1300 Gil, 1 Ether, 1 Soul Powder

This monster is the soul of dead garif people. He will appear once you
enter the Phase 1 Shaft. He will teleport around, so its hard to run away.
Cast your most powerful Magick on him, with 1 or 2 characters attacking.

The Soul Powder can be sold along with 2 Wargods Bands and 1 High Arcana
to create the Empyreal Soul Bazaar good for 29997 Gil. This item can be
used along with other rare items to create some of the most powerful
weapons in the game.

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*THE DEFENSE OF THE OZMONE PLAIN*
-Enkelados-

:Low-Chief Suugumu, Jahara/The Elderknoll
:Ozmone Plains/The Shred
:Level 25+
:1100 Gil, 1 Ether, 1 Golden Amulet

To find Enkelados, first kill all the Wu creatures in The Shred
(these are those big bird things). Exit and re-enter the area,
and he should be there. He deals a lot of damage, but having
Protect helps. I believe he's weak to Air, so cast Aero over
and over.

He gives you a Leaf item, which Low-Chief Sugumu asks you to
give to a person in the Giza Plains/Nomad Village. Do this
when you get around to it, the Giza person is only there during
the Dry.

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| IIIc: Rank III |
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*A CHASE THROUGH THE WOODS*
-Vorpal Bunny-

:Nera, Eruyt Village/The Spiritwood
:Golmore Jungle/The Rustling Chapel
:Level 30+
:2000 Gil, 1 Lightning Arrows, 1 Gillie Boots

This hunt is found in the middle square-ish area of The Rustling Chapel.
You'll know because about 5 Dark Skeletons should appear from the ground.
Kill these, and the Vorpal Bunny should come out, along with more skeletons.
The best thing to do is kill 4 of the skeletons and leave 1 alive, so no more
respawn. The Bunny pretty much only runs around, so just follow and attack him.
The skeletons will cast Blind, which is annoying, but you should get through this
quickly.

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*BEFOULMENT OF THE BEAST*
-Feral Retriever-

:Hymms, Mt Bur-Omisace/Sand-Strewn Pass
:Paramina Rift/Spine of the Icewyrm
:Level 30+
:1500 Gil, 1 Recurve Crossbow, 2 Teleport Stones

Feral Retriever is a large Courtel monster. He's not very hard though. He
will probbaly have Shell and Faith on, so Dispel those. Stealing from him
may end up with only a Pebble. He also likes to use Blaster which does good damage.
Just attack constantly, and use Air spells like Aeroga (which can
deal 1700+ damage) to win quickly. Gives 14 LP.

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*FOR WHOM THE WYRM TOLLS*
-Ring Wyrm-

:Balzac, Rabanastre Lowtown/North Sprawl
:Dalmasca Westersand/Windtrace Dunes (Only during sandstorms)
:Level 30+
:200 Gil, 1 Icebrand, 1 Moon Ring

The Ring Wyrm will only be found if theres a sandstorm going on
in the area. If not, exit and wait for a few minutes, then go back
to see if its going. Ring Wyrm will constantly Immobilize your party,
so Esuna if this happens. He will also use a fireball attack to deal damage.
This battle is easy if you have Deathbringer swords by now. If not, Dispel his
Protect status, Haste/Protect your party, and attack. Also, he is weak to
Fire, so spam Fira spells.

The Moon Ring loot, if you get 2 more, can be sold along with 3 Beastlord
Horns and 4 Sagitarrius Gems to create the Sagittarius Bazaar good, the
most powerful Bow in the game. It costs 60000 Gil.

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*TROUBLE IN THE HILLS*
-Atomos-

:Burrogh, Nalbina Fortress/Jajim Bazaar
:Mosphoran Highwaste/Northern Skirts
:Level 30+
:1800 Gil, 1 Gaia Rod, 1 Diamond Shield

Once you get to this area, defeat the bird monsters first. Then, run over to
Atomos. He will probably have Protect, Shell, and/or Regen, so Dispel those.
His Power Stun ability deals some damage to the party, and his regular
attacks do abotu double that. This battle is easy, though, and you can
even chain some Quickenings if you want. He gives 16 LP.

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..Clan Hunt..
*PARADISE RISEN*
-Gil Snapper-

:Nanau, Giza Plains/Crystal Glade (Rains only)
:Giza Plains/Tracks of the Beast (secret area-Rains only)
:Level 35+
:3000 Gil, 1 Phobos Glaze (Receive from Nanau during the Dry
in the Nomad Village)

To start this quest, talk to Nanu. She hints that you need to find
a special way to get to the secret Tracks of the Beast area, located
East of Giza Plains/Gizas South Bank. To find this, enter each area of
Giza Plains and cut down the Withered Trees along the river bank.
They are located as follows:
1) Gizas North Bank - Northeastern area
2) Throne Road - Southern area
3) Toam Hills - Eastern-most area
4) Starfall Field - Infront of the Northern entrance to this area
5) Crystal Glade - Northern area
6) Nomad Village - Southeastern area

Note that there are NO trees in Gizas South Bank OR Warrior's Wash.
Also, running around the Plains doing this is EXTREMELY annoying, so
be sure to save when you chop them all down, incase Gil Snapper kills you.
Now move on to Giza Plains/Gizas South Bank, and to the tree bridge in the
Southeastern section. Cross it and you should meet the Seeq from the Clan.
Now, enter and re-enter this area until heavy rain starts, or until the
Seeq tells you he sees the mark. Then continue foward to start the fight.

Dispel the Snapper's status. He casts Magick often, including Blizzara and
BLizzaga, so cast Protect/Shell on your party. Be aware he can be Blinded
and Immobilized, which certainly help. And DONT cast Ice Magick on him -
it heals him. Use Mist Chains if youre underleveled, they can hurt him
a bit. Keep reviving and attacking (hopefully you have the Deathbringer
sword for this) until you win. Gives 20 LP.

Also, dont forget to get the Urn in the Southeastern area of this section,
containing the Feather of the Flock key item.






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| IIId: Rank IV |
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*THE MINE FLAYER*
-Mindflayer-

:Warrior Guromu, Jahara/Lull of the Land
:Henne Mines/Phase 1 Dig (must have full MP upon entering area)
:Level 38+
:2200 Gil, 1 Carmagnole

The mindflayer is a pretty easy boss. He is found within the mines, in
the cavernous portion of the area. He doesn't have much HP, and Magick
isn't useful here. Shell your party and attack until he dies. He'll cast
-ara spells at you and various status effects as well. He may cast
Hero's March, which will buff him significantly, so Dispel him in that case.

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*SHELLED OBSTRUCTION*
-Darksteel-

:Homesick Man, Archades/Vint's Armaments
:Sochen Cave Palace/Temptation Eluded
:Level 38+
:3000 Gil, Lead Bolts, 1 Adamantite

This hunt is extremely easy if you are above level 40 with Deathbringers on.
He is a turtle, so he has lots of HP and is weak to air. Go in, Dispel
anything he has on, and Protect your party. Then spam Aeroga with a caster
while attacking him with your 2 other characters. This battle ends very
quickly.


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*RODEO TO THE DEATH*
-Braegh-

:Va'Kansa, Mosphoran Highwaste/Babbling Vale
:Salikawood/Corridor of Ages
:Level 38+
:1700 Gil, 1 Obelisk, 1 Hi-Ether

This guy has a few trickey spells, such as Invert (switch HP and MP),
Immobilizga, and Thundara, so be prepared for that. Go in Protected
as usual. He's weak to Ice so spam Blizzaga with one character, attack
with others. Ice-enchanted weapons are good, and you can Silence him
to prevent his attacks for a time.

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| IIIe: Rank V |
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--This section under construction--



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*A TINGLING TOAST*
-Marilith-

:Tavernmaster, Rabanastre/The Sandsea
:Zertinan Cavern/Invitation to Heresy (enter from the Westersands)
:Level 38+
:2200 Gil, 1 Serpent Eye, 3 Teleport Stones, 1 key loot

Make sure you enter from Dalmasca Westersand to the Cavern to find
this hunt. Then, go to the Southern portion of Invitation to
Heresy, where the sunlight pours into the Cavern. Stand around here
for a while, about 1 or 2 minutes, and he will appear out of nowhere.
He attacks fast, so attempt to Blind him, and Protect your party.
This is, again, no problem with Deathbringers, but if not then use
any Water-enchanted weapons you have (He's weak to water).

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*LOST IN THE PUDDING*
-White Mousse-

:Sorbet, Rabanastre/West Gate
:(Rabanastre Lowtown) Garamsythe Waterway/West Sluice Control
:Level 38+
:2800 Gil, 1 Yoiche Bow, 1 Sluice Gate Key

This hunt will appear as you enter the area. Shell your party if you want,
he will cast Watera, and be prepared with Poisona as he casts Toxify.
Then just spam Fire spells at him, like Firaga, or have a Flametounge on.
Remember to get to this area you can't really rely on your minimap. You
have to look around for the staircases leading to the Southern areas of
the Waterway.

When you beat him, get your key from the Moogle. This is used in
future side quests.

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*CRIME AND PUNISHMENT*
-Orthros-

:Contrite Thief, Rabanastre Lowtown/North Sprawl
:(Rabanastre Lowtown) Garamsythe Waterway/Southern Sluiceway
:Level 38+
:3800 Gil, 1 Horakhty's Flame, 1 Unpurified Ether

To find him, you must enter the area with a party of Ashe, Fran,
and Penelo. YOu can switch them when he appears. This battle is similar
to White Mousse. Orthros is also weak to Fire, the only difference is
he will cast more varied spells. Can inflict Sap, Blind, Petrify, Slow, etc.
Not a hard battle, though. Use the Horakhty's Flame loot to unlock the
Canoptic Jar Bazaar Grimoire.

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*PARAMINA RUN*
-Trickster-

:Gurdy, Mt Bur-Omisace/Sand-Strewn Pass
:Paramina Rift/Frozen Brook
:Level 38+
:4800 Gil, Deimos Clay

This battle is a tad trickier than the other Rank V's. To find him,
just enter/exit/reenter the area until the Seeq clan member says he sees
the Trickster. Trickster's immunities will shift with the battle. Also
at times he will be immune to Magick or attacks. If one of these paldings
does occur, just wait until he's vulnerable again. You'll have to toy around
with elements to see when hes weak - if you pick wrongly, that element
will heal him. Use Fire/Thunder/Blizzard so not much harm is done. Also,
remember to try Dark spells (Darkra) and Bio, Wind spells, etc. His
Chocometeor spell can deal a good amount of damage, so just heal up your
mage while you figure out what the weakness is. Then kill him fast. Deimos
Clay loot will help unlock the Canoptic Jar Bazaar Grimoire.

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*ANTLION INFESTATION*
-Antlion-

:Niray, Bhujerba/Staras Residence (in Cloudborne Row)
:Lhusu Mines/Site 9
:Level 38+
:4300 Gil, 1 Bubble Belt, 1 Sickle-Blade

You'll get a Site 3 Key at the start, so go through the mines and
make your way to Site 9 by going North through Site 2 and back down
to the Southwestern Site 9 area.

This fight is extremely easy with a stong mage equipped with Aeroga.
Start by spamming that to pick off all Antlion's minions, which he can
consume to heal HP. Then keep hitting him with it to bring him down fast.
Just have Haste and Faith on your mage. The other 2 characters can either
attack Antlion or help keep the mage alive. You can also Warp the minions
if youd like that better.

After this hunt, you can go to The Phon Coast/Hunter's Camp. Head North
a bit to see the man who fell from Bhujerba. Next to him on the floor
is the Site 11 Key.

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*GET MY STUFF BACK!*
-Vyraal-

:Viera Wayfarer, Balfonheim Port/The Whitecap
:Cerobi Steppe/The Northsward
:Level 41+
:3500 Gil, 1 Halberd, 1 Crystal Shield, 1 Dragon Scale (loot)

Another straighforward hunt. Head all the way North in the
Cerobi Steppe to find him. Dispel anything he has, and begin
attacking. Spam Aeroga because he's weak to air. If you have
a good mage, give it Haste/Faith and youll be doing 7000+ a
hit, ending the battle very quickly. You can also Decoy a
tank to have this battle be even easier. At levels 45+ he wont
be doing any substantial damage.

With the Dragon Scale, go back to where you fought Vyraal and
examine Windmill No. 10. Give the Scale to the Researcher
person. This gets you the Ageworn Key. Take this to Sochen
Cave Palace, and go up to Destiny's March. Enter the circular
area from the East, then go clockwise around it back to the
East. This unlocks the Hall of the Wroth God, where Hellwyrm
waits. He has 8,500,000 HP, so don't go for him until youre
at a MUCH higher level, probably 70 or 80+.

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*THE DESERTER'S REVENGE*
-Bloodwing-

:No. 381, Dalmasca Estersand/South Bank Camp
:Barheim Passage/West Annex (thin, Southern portion)
:Level 42+
:2400 Gil, 1 Stun Bombs, 1 Vampyr Fang

This Hunt is pretty straightforward. To find him, make sure you have
the Barheim Key. If you dont, look at my Deathbringer FAQ on ign.com
for info on where it is (FFXII). Once you have it, go to the
Barheim Passage/Great Central Passage. Head West until you see 2
tracks going off into tunnels. With the camera behind you, take the
path on the right (technically northmost path). Continue through
the Pass until you eventually reach the West Annex (it is South of
The Zeviah Span). Now head to the Southern portion of this area,
on the thin bridge-like portion. Bloodwing will appear around here.

This Hunt is annoying because of the enemies that will spawn.
Dead Bones and Specters will pop up periodically to hassle you,
dealing damage as well as casting Blind and Reflect. Go ahead
and Blind Bloodwing, making it easier to dispatch the others.
Whenever lesser enemies appear, immediately kill them with
tanks or whatnot, and be mindful of Reflect. Always Dispel
Bloodwing if he does get Reflected. He may also cast Leech.
However, he has little HP, so spamming an -aga spell while
attacking should wrap this up quickly. He's also weak to
Holy damage, so use Holy if you have it, or equip Holy-type
weapons.

**FURTHER NOTES**

- After Bloodwing, you can head West into Terminus No. 7
Adjunct, and further into Terminus No. 7. Here lies the
Zalera Esper, which you can easily dispatch around level 30.
- When heading back to South Bank Camp to get your reward,
if you're passed Giruvegan in the story, talk to the
Unlucky Merchant in the Village. He now sells Golden Axes
and Diamond Armlets. The Axes have 110 power, the second
strongest Axes in the game. The Armlets allow you to
open otherwise useless chests in powerful areas and receive
rare, special items.
- The Vampyr Fang given as a reward, if you find one more,
can be sold along with 2 Doral Fins and 3 Gemini Gems to
unlock the Artemis Arrows Bazaar good, the most powerful
arrows in the game (+5 ATK, Earth element, 15000 Gil).

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*OLD LEGENDS, DECAYING BONDS*
-Lindwyrm-

:Fermon, Old Archades/Alley of Muted Sighs
:Tchita Uplands/Garden of Life's Circle (Cloudy weather only)
:Level 45+
:4200 Gil, 1 Barrel Coat, 1 Hi-Ether

To find Lindwyrm, the weather in Tchita Uplands must be cloudy.
To have this happen, you must exit/re-enter the Uplands entirely
if it isnt the right weather. Pick the Sochen Cave Palace or
The Phon Coast to exit to. Then keep re-entering Tchita Uplands
until the sky is cloudy. Note that it's always a little cloudy.
What we want are dark grey clouds filling the entire sky.

Probably the hardest Rank V Hunt out there.
Now head down to Garden of Life's Circle, contrary to where
the client told you to go. Lindwyrm is here. Dispel his buffs
as usual, and Blind him. He will Petrify and Sap your party
with respective attacks, so be prepared with Esuna and Stona.
Have a mage with Faith spam Aeroga (deals 7000 damage with a
good mage at level 48), and attack with 2 tanks. When you
get him low, he'll Restore once, and a second time when you
lower his HP again. You can put him to Sleep for this, but
I didnt bother. After both Restores, I pulled out a Quickening
chain to finish him off.

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*THE BLACK SORCERER*
-Piscodaemon-

:Ivaness, Mt. Bur-Omisace/Temple Grounds
:Giruvegan/Gate of Fire
:Level 45+
:3800 Gil, 1 Dark Shot, 1 Scathe Mote

Probably the most useless of all the hunts. Not only is it
insanely unnecessary to put the hunt in the depths of Giruvegan,
but the rewards arent even that good. Sigh.

Look all around Gate of Fire until you see him. He casts
Magick but has little resistance to physical damage, so just
Bravery your guys and attack. Not that hard. Then get really
angry because you have to run all the way back through
Giruvegan again.

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| IIIf: Rank VI |
-----------------
--This section under construction--



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*THE THINGS WE DO...*
-Overlord-

:Insecure Seeq, Archades/Bulward's Technicks
:Sochen Cave Palace/Doubt Abandoned
:Level 48+
:3500 Gil, 2 Hi-Ether, 1 Teleport Stone

The Overlord is found in the Northern area of Doubt Abandoned. If you need to,
head farther North in the Sochen Palace to The Acolyte's Burden. You can
save here and go back down South if ever the Overlord kills you. Anyway, he
does tons of damage (area damage with Pyromania) all the time. Equip
fire-eating armor to block Pyromania. He's weak to Water, if that helps.
I found it useful to equip Bubble Belts to my 2 tanks, and have 1 mage
out for support. I kept Decoy and Reverse constantly on 1 tank. The Decoy'd
tank would attack always, while the other tank would help re-cast Reverse,
and the mage would spam Blizzaga/cast support magick. Remember not to heal
the Reverse'd character! This worked nicely for me, seeing as the character
never died. Try this out if youre having trouble.

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*ADDING INSULT TO INJURY*
-Roblon-

:Morgen, Nalbina Town/West Ward
:Nabreus Deadlands/Overlooking Eternity (secret area)
:Level 48+
:3100 Gil, Giant's Helmet, Mythril

Firstly, to find Roblon, go to Nabreus Deadlands/Slumbermead. Go to the
Northwest area and hug the wall, you should see a grassy passage that
you can enter. Go there and youll travel off the map into another area,
The Fog Mutters. Continue North to get to Overlooking Eternity.

The problem here is all the Dead Bones skeleton enemies that spawn constantly.
They will cast Blizzara and Fira, Reflectga, Flash (to Blind your party) and
will attack. THey will spawn always, but wont be such a big deal. Try to
kill them first when they spawn, either with Quickenings or Magick. If you
passed Giruvegan, take Reddas with you on this. He'll deal with the Bones.
Roblon doesnt have much HP, so have out 2 tanks and a mage. Focus attacks
with the tanks on Roblon, while the mage casts Protectga, Shellga, and
re-Hastes/re-Bravery the tanks. You might want Bubble on also. Roblon
won't really do anything drastic, so just keep attacking and healing when
low on HP.

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*THE CREATURE COLLECTOR*
-Goliath-

:Barrong, Nalbina Town/West Ward
:Necrohol of Nabudis/Hall of Slumbering Might
:Level 48+
:3600 Gil, Save the Queen, Einherjarium

Ok, enter the Necrohol from NE Nebreus Deadlands to get here easily. Goliath
is pretty much right infront of you - the most northwest portion of this area.
As you go in, keep your camera behind you. Continue forward, hugging the wall
on your right, until you reach the corner opposite the corner Goliath is
standing. 3 or 4 Baknamy enemies will appear. Slay them all so you dont have to
deal with them. Then re-heal and buff. Make sure you have Shell, Protect, Haste,
and Bravery on each character, and Bubble Belts equipped. Dispel his Protect
and Shell. Then attack. His Magicks will do a lot of damage even if you
are Shelled, so be prepared to heal. Once you get him below about 50% HP he
seems to stop casting spells. He will kick your guys and possibly Disable some,
so be ready with Esuna. Keep attacking - I used 3 melee tanks for this fight.
Remember to re-buff your guys as soon as their buffs wear off, in the midst
of battle. He goes down soon.

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*DEAD CITY WATCH*
-Deathscythe-

:Popol, Nalbina Town/Jajim Bazaar
:Necrohol of Nabudis/Cloister of the Highborn (2 Characters in Critical)
:Level 50+
:2800 Gil, 2 Hi-Ethers, Soul of Thamasa

This fight was pretty tough. To begin, enter the Necrohol through the
Nabreus Deadlands. Go South through Hall of Slumbering Might and Hall
of the Ivory Covenant. At the Southern edge of Hall of the Ivory Covenant,
where the staircase is to enter the next area (which is Cloister of the
Highborn), make sure 2 of your characters are in critical HP. YOu might have to
attack them yourself to get them down. Once they are, enter the next area.
Deathscythe should appear immediately.

If you have the Defender sword, or any Holy-enchanted weapons, equip them.
He is extremely annoying. He will Annul your MP to 0, cast Doom, cast Death,
and create a Paling which makes him immune to attacks. Giev your party
the usual buffs. Blind and Slow him. Then all out attack until his Paling goes
up. From here, take your best mages and spam Curaga on him (yes, Curaga-he is
weak to Holy). By the end of the fight, things will get rough. You should have
a low on HP party with no mana on most characters. Just keep Reviving dead
people and spamming Curaga. And good luck.

---------------------------------------

*PAYING FOR THE PAST*
-Catoblepas-

:War-Chief Supinelu, Jahara/Lull of the Land
:Zertinan Caverns/Hourglass Basin (secret area)
:Level 50+
:3200 Gil, 1 Volcano, 1 Arctic Wind

Ok, to get here, go to Zertinan Caverns/The Undershore. Just South of the
Save Crystal on the East edge there is a secret path. Follow this to get to
where Catoblepas is.

Anyway, have someone actively Dispel him. He casts Protect, Bravery, and Haste
on himself throughout the battle. Hes big on physical attacks, so have
Protect always on. Definetly Blind him. Slow if you want. Then just have tanks
attack him, and if you want you can spam Dark spells (which he's weak to) like
Darkga. Ninja swords do well since they all have Dark-elements to them.

---------------------------------------

*A WILD STENCH*
-Wild Malboro-

:Rena, Eruyt Village/The Spiritwood
:The Feywood/Redolent Glade
:Level 48+
:4600 Gil, 1 Euclid's Sextant

Probably the easiest Rank VI fight yet. Not much to this - it will mostly
consist of keeping your mage alive. Anyway, go in all buffed up and have your
mage as your primary character. There will be a few Malboros around the Wild
one, so bomb them all with an Aeroga (Weak to Air). Then, have 1 person tank
with Decoy on, 1 person dedicated to healing and re-buffing, and the last
be your mage, who spams Aeroga all fight. The Malboro will cause lots of status
effects (one of his attacks causes them ALL), so have Esuna or Esunaga. It
seems like the Malboro will attack whoever is doing the most damage. This is
why you should Decoy a tank, so your mage can deal as much as possible before
dying. Attack and you're golden.

---------------------------------------

*FISHY DREAMS*
-Ixion-

:Whitecap Wench, Balfonheim Port/The Whitecap
:The Pharos/Any Subterra (Umbra, Penumbra, Abyssal)
:Level 58+
:3000 Gil, Sapping Bolts, 1 Ragnarok

I wrote the explanation for this hunt, but my other computer crashed.
I'll update this with the full explanation soon as I get the comp back.
You can find him on Umbra or Penumbra - he has the least HP on Penumbra, so
look there. Go from 1st Floor to Umbra and wait. If you see enemies, Ixion
isnt coming, so go back up and come down again. If you see no enemies, wait
30 seconds and Ixion will teleport in.
To defeat Ixion you need to use Reflectga (if youre underleveled,
around 55). Reflectga before the battle so his Silencga, Sleepga, and other
spells bounce off. He's weak to Holy, so spam that with a mage or attack
with an Excalibur/Holy Lance. Other than that, just bring out some tanks
and attack constantly.

A full explanation coming soon.

---------------------------------------

*GOD OR DEVIL?*
-The Seer-

:Montblanc, Rabanastre/Clan Hall
:The Pharos/Unknown
:Level 63+
:20000 Gil, 2 Megalixers

Ok, to find The Seer, you have to fill up every altar on the Penumbra,
Umbra, and Abyssal floors. Also, you must kill the secret Phoenix who is located
somewhere on the north side of Penumbra, deep within the rooms.
Anyway, thats 4 altars per floor (theyre in the corner
rooms), so 12 altars total. You fill the altars with black orbs, which
you get from killing enemies, or finding random Massive black orbs, which
can give up to 75 of them, as little as 2. These are the altar orb requirements:

Penumbra:
SE: 3 SW: 6 NW: 9 NE: 18

Umbra:
SE: 15 SW: 18 NW: 9 NE: 15

Abyssal:
SE: 27 SW: 12 NW: 21 NE: 15

Get to it. Then, the Unknown floor will be unlocked, where The Seer is. Go
in all buffed up and prepare to be annoyed. Get Sage Rings and Bubble Belts.
Dispel him and attack. He will Immobilezega, which can be annoyig, and will
Fearga you, taking away all your guys' MP. He Curses too, causing Disease,
Confusion, and like Sap/Poison. And this is only him alone. Once you drain
his HP enough, he brings out Pharos bosses. The seer will be immune to
everything when bosses are out. First is Pandemonium, who attacks and casts
Fearga and things. Just attack with melee people. Of course, you have to also
deal with the Seer whom you cant attack but will spam you with things. Prepare
to also be Dispelga'd. Arise whoever dies and recast Bubble - the really only
critical buff you need. Cast Hastega and Protectga when possible.

Next is Sylt, the fish guy. He's immune to Holy, so take off your Excalibur.
This is good though, since if you cast Reverse+Renew on him he will die fast.
If not, spam spells and attack, this phase is pretty easy.

Fenrir is a bit harder. Dispel him and watch for Seer to start spamming Invert.
Once you see the battle log display he's readying Invert, start charging
a Curaga to that character. Its a blessing in disguise since it should completely
replenish your MP drained from Fearga. Have someone cast Curaja periodically to
keep everyone in tip top shape.

Phoenix is next, which is kinda hard but still the same. He's still flying so
youll have to use Foe: flying...Telekinesis gambits. Make sure youre well
protected since Phoenix pulls off some high combos. Not much to do here but
deal damage and keep healed.

Then you get to kick the Seers butt, finally. This part can be fun if you catch
him in his Fearga 'glitch' - that is, at some point in the battle, he goes into
this state where if you have MP, he will Fearga. Meaning he Feargas, you attack him
(and gain MP from your Headhunter augment), he Feargas again, you attack again/gain
MP, etc etc. This can go on for a while, and with 3 tanks focusing on him, you can
easily waste 90% of his HP in one fell swoop. Then just watch for Scathe. If he
charges it, run one character away from the others so he can Arise them. And after
a bit youll win.

---------------------------------------


------------------
| IIIg: Rank VII |
------------------
--This section under construction--


---------------------------------------

*VISITOR ON DECK*
-Deathgaze-

:Traveler, Aerodome (any)
:Airship (any - read below for details)
:Level 55+
:3400 Gil, 2 Elixers

A tough fight indeed. First, you have to find him. This can be sorta tricky
to explain but anyway. Enter an Aerodrome. Look for a young boy with his 2
parents - this is the Traveler. He gives you the hunt. Now talk to him and
go on any Airship flight. When you land, look for him again and talk again.
He'll say something different about Deathgaze now, hinting it's getting
closer. Keep going on flights and talking to the boy after landing until he
tells you he heard it roar. Go on one last flight. You will then be asked
to fight it.

As said, a difficult fight. To begin with, he has a Paling on against attacks,
so you have to cast Magick. I just set all my characters to Flare the nearest
enemy. Do that and heal until the Paling goes down. Cast Bio or Scourge on
him, since he is suseptile to Sap. This helps throughout the battle.
Then pull out the Decoy/Reverse combo on your tank. Make sure one character
is almost constantly Reverse'ing the tank, since it goes off fast. Have your
other 2 characters attack or cast Flare. Once Deathgaze gets low he will
cast Reverse on himself. This might catch you offguard and get you to heal
him for a few thousand HP. Wait a couple seconds for it to wear off. Then
he'll start to spam Scourge, so be prepared for Sap (you can just leave it
on). Anyway finish him with Quickenings.

---------------------------------------

*THE CHILD SNATCHER*
-Diabolos-

:Miclio, Bhujerba/Miners' End
:Lhusu Mines/Site 11
:Level 52+
:2600 Gil, 1 Demon Shield, 1 Zeus Mace

You first need the Site 11 Key (see the Antlion Hunt section). To get there,
just go West from the Tashe Span in the Lhusu Mines till you get to Site 11.
This hunt is located in the Southwest area of Site 11.

Anyway, Diabolos will attack and cast a spell that inflicts a bunch of
status effects, including Confuse which will suck. Esuna that as soon as
possible, and just keep attacking. Have Bubble on all your characters since
he will hit for 2000+ damage. Spam Scourge or Flare. When he gets low on HP
he'll cast Haste so dispel that, then watch out for Pyromania when hes critical.
Pretty easy battle.

---------------------------------------

*BATTLE ON THE BIG BRIDGE*
-Mystery Man Gilgamesh-

:Montblanc, Clan HQ
:Lhusu Mines/Tasche Span (First battle)
Lhusu Mines/Site 7 (Second battle)
:Level 50+ (First battle)
Level 60+ (Second battle)
:10000 Gil, 1 Masamune

Uh, tricky battle, at least the second half.

*FIRST BATTLE*
Basically, head east of the
Lhusu Gate Crystal to find him the first time. He has his dog Enkidu with him.
Dispel anything on the two, and kill Enkidu first (he gives 27 LP). Then focus
on Gilgamesh. If you're around level 50, this is pretty simple and you just
attack. At 20% HP intervals, he will have a cutscene and bring out a different
sword from Final Fantasy's history. Steal from him *after each scene*. The
last 2 Steals will get you the Genji Shield and Genji Gloves. Towards the end
of the battle he will set up a Paling against everything, so you have to wait
until he uses his ultimate move twice before it goes down.

*SECOND BATTLE*
West of the Tasche Span is Site 9. Go North until you reach Site 11. Then go
North and East until you get to Lasche Span. Go Southeast to Site 5. Note
there are hard enemies here if you're level ~50. Go Northeast until you hit
Site 6 South. Then go South until the Staging Area. Save here and get ready
for the second battle. Make sure youre the proper level!


I wrote the explanation for this hunt, but my other computer crashed.
I'll update this with the full explanation soon as I get the comp back.

---------------------------------------

*WYRM WRATH'S RENEWAL*
-Fafnir-

:Ieeha/Relj, Mt. Bur-Omisace/Temple Approach
:Paramina Rift/Silverflow's End (Follow the blizzard)
:Level 58+
:7000 Gil, Assassin's Arrows, 1 Teleport Stone

This hunt is VERY tough. But first, to get to him, follow this path out of
Mt. Bur Omisace, into Paramina Rift:
Freezing Gorge -> Head of the Silverflow -> Icebound Flow -> Karydine Glacier
-> Silverflow's End. This is the only way to get to Fafnir.

If you're underleveled, Fafnir will be nearly impossible. He hits for a lot,
puts buffs on himself, casts Shock, White Breath, Sleepga and Silencega. So
I went ahead and did this the cheap way. Basically, in the Southeast of the
section, there is a boulder. If you stand next to it, Fafnir can't reach you.
Youll know youre in the right spot when he begins casting Shock and his -ga's
over and over. Take out 3 characters (one mage, preferably). Give 1 an Opal
Ring and cast Reflectga on your party. This way, Fafnir's magicks will bounce
off (since this is all he can hit you with). From here on out its just you
versus your mana stores. Keep your mage Hasted/Faith'd and spam Thundaga. Cast
Scourge to inflict Sap. Then, if you have melee characters out, set up their
gambits to cast Telekinesis on nearby enemies. And pretty soon you'll win.
This is of course the cheap way, and takes about 10 minutes.

---------------------------------------

*CARROT STALK*
-Carrot-

:Zammadria, Nalbina Aerodrome
:The Salikawood/Sun-Dappled Path (Kill nothing in Salikawood)
:Level 50+
:5200 Gil, Stink Bombs, 1 Putrid Liquid

An easy hunt, even though the poster for him is creepy. Anyway, when you enter
Salikawood, DONT KILL ANYTHING! ANYWHERE! Just run to the Sun-Dappled Path and
buff up. Relj joins you. Have 1 or 2 melees and at least one person standing
far back, to heal the others. He doesnt have much HP, and you should be able to
get him below 25% before he starts Confusing your party. When this happens,
just Esunaga with the person standing behind. Dont be afraid of Growing Threat,
which doubles his level. Just keep attacking and this ends soon.

The Putrid Liquid, if you find 2 more, can be sold with 3 Book of Orgains and
10 Water Crystals to unlock the Water Bombs Bazaar good. Theyre the second
most powerful bombs, if you use hand bombs.

---------------------------------------

*WHO'S THE STRONGEST?*
-Pylraster-

:Rikken, Balfonheim Port/Saccio Lane (Finish his racing game)
:Pharos - First Ascent/They Who Thirst Not
:Level 55+
:8000 Gil, 1 Grand Mace, 2 Scathe Motes

Teleport to Pharos and head West one screen to find him. This battle is easy
depending how you wanna do it. Using the Decoy/Reverse strategy makes this
battle plausible around level 52. Basically use the strategy as always,
re-casting Reverse every 5 or so seconds and recasting Decoy every 30 or so.
Make sure Cure gambits are off, so you dont accidently heal your Reverse'd guy.
Then position the other 2 characters far away so they dont get hit by
Pylraster's AoE attacks like Screwtail. This battle will lag on forever if
you dont have a good mage. Spamming Firaga here does 9999 damage, so Haste your
mage and do that indefinetly. Attacks will likely do 1500 or less, so Firaga
is pretty much better. He uses Growing Threat to double his level, but use
the same strategy. Finish him with Quickenings at the end if you'd like.


---------------------------------------

*TRUTH SHROUDED IN MIST*
-Behemoth King-

:Koqmihn, Rabanastre Lowtown/Dalan's House
:The Feywood/The Edge of Reason (kill all enemies in both Feywood areas)
:Level 63+
:250 Gil, 2 Bacchus' Wines

Well first youve gotta clear EVERY enemy out of The Feywood/The Edge of Reason
and /Ice Field of Clearsight. Yes, it IS annoying. The best thing to do is go
around each perimeter, then search the middle of the map and the shrines. Then
do it again to check for respawns. The move on the the next area and search
another 2-3 times. Then back to Edge of Reason. Behemoth King will spawn near
the Giruvegan Gigas Gate.

Grab some Sage Rings (Old Archades) before you go to this fight.
Tough battle. He will begin by spamming Slowga and various Elemental spells.
Pretty much have your mage spam Scathe, and the other characters attacking and
keeping everyone alive and healthy. Have one character stay AWAY from the other
two, and give him a Self: Decoy gambit. Heal and such.

Eventually the next phase will begin, where he alternates between being immune
to attacks and being immune to magick. When hes immune to magick, bring out 3
tanks and go all out. Have someone periodically Curaja, and keep Bubble casted
on those who dont have a Bubble Belt. If Behemoth starts charging Holy or
White Breath, equip Sage Rings to absorb the damage. White Breath causes Stop,
so get Chronos Tears ready. And just keep attacking, which will be easy if you
have a Tournesol/Masamune/Excalibur, etc.

When hes immune to attacks, keep 1 tank out and have Decoy always on him. Then
bring out a mage and a support character equipped with a ranged weapon (like
a bow), so the mage/supporter will be out of the way of all AoE crap. Have Faith
kept on the mage as she spams Scathe, and let the tank go ahead and attack even
though Behemoth is immune. Have the tank heal himself when necessary. And during
this time the support charactr can re-buff the tank, since he'll be out for the
magick immune part as well.

Keep alternating between these strategies. At low HP he will take less damage
and have a 6999 cap from spells and such. On a side note, he's immune to every
status and takes half from every element so. Good luck.

And how bout that bounty? Bet you were glad you did the hunt. Well, fear not,
theres more! Go to Mt Bur-Omisace and Remove Vaan's weapon. Go North a screen
and touch the big statue of the wyrm. Thatll give you 500,000 Gil and the
Staff of Faith (I think its called).

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